
I didn’t anticipate a problem since I had played the previous DLC on NG+ difficulty without issue. New Game+ reset the world, bumped up the difficulty and let me begin the campaign again with my established character and equipment. I began the DLC in New Game+, an optional, higher difficulty mode accessible after you complete the Dark Souls 2 campaign. It was also a monologue that I initially failed to listen to. It’s a subtle, one-way conversation centered on gameplay and with roots in its predecessors.

This is how Crown of the Old Iron King communicates with players. This often takes the form of ornamental iron sculptures that vomit plumes of deadly flames around which skittish, spindly little undead creatures carrying barrels of explosive powder tend to hang out. Like "Iron Keep," the Dark Souls 2 level that inspires and links to it, Crown of the Old Iron King is bathed in fire. The DLC’s most endearing characters are a case study in making the old new again.

Further strengthening the bond with the original Dark Souls, Crown of the Old Iron King presents an environment that can be either deadly or helpful, depending on how you treat it. It’s classic Souls level design, which rewarded my scrutiny and left me feeling smart. Within seconds, I was at the back of the room and able to take down each enemy with a combination of stealthy backstabs and one-on-one encounters. But, as I made my way back to their lair after several deaths, I noticed that I could leap off the side of a broken platform just before the room’s entrance. For example, the straightforward path to an early room dropped me in front of a group of several adversaries, who had no qualms about cooperating for the kill.

Enemy management is made easier through clever level design, which often presents multiple ways to approach the axe-wielding hordes.
